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Is there away to export a morph animation in an ,ase file or any other format from max9? I seem to be able to export transform animation of the whole object just not the transform of the vertices.

This message has been edited. Last edited by: marvin,
 
Posts: 139 | Location: natick mass | Registered: July 25, 2006Reply With QuoteEdit or Delete MessageReport This Post
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Does anyone know of anyway to get an object with morph targets from max9 into enliven?
 
Posts: 139 | Location: natick mass | Registered: July 25, 2006Reply With QuoteEdit or Delete MessageReport This Post
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O come on somebody has to have some ideas.
 
Posts: 139 | Location: natick mass | Registered: July 25, 2006Reply With QuoteEdit or Delete MessageReport This Post
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Big Grin I do! I do! (surprise surprise, right? )

To Everyone Else: COMMON PEOPLE! SPEAK UP! Admin doesn't have to be the only one always answering questions here Smile

To answer your question, I would use the MAX>ASE>Scene Builder>Enliven method for now until we get this whole thing with Right Hemisphere figured out Frown

You can find a tutorial on setting up morph targets in Scene Builder at Tutorial: Exporting 3D Mesh Deformations ** NOTE: the tutorial says you need Scene Builder 11.131b, but the Scene Builder available on Developer Central is fine.

Once you have exported the mtx and mts from Scene Builder with the morph targets, you can then import the MTX directly into Enliven to use with the rest of your scene.

Regards
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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thanks for the link, I think I'll have wait until the new version I have up to 13 objects that would have between 3 and 5 morphs a piece. Is there another format I could use that would import the morphs without needing a work around?
 
Posts: 139 | Location: natick mass | Registered: July 25, 2006Reply With QuoteEdit or Delete MessageReport This Post
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Actually Carrara will do the job. As long as you are using morphs and not using Poser content. (I haven't managed to get rigged items to work.) But I am not sure that is a better solution.
 
Posts: 134 | Registered: June 13, 2007Reply With QuoteEdit or Delete MessageReport This Post
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I'll look into that I just got a free version of Carrara5 with 3d world magazine.
 
Posts: 139 | Location: natick mass | Registered: July 25, 2006Reply With QuoteEdit or Delete MessageReport This Post
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Actually since you got Carrara 5.1 Pro in 3D World Magazine, you might be able to get away with an FBX export from Max and import into Carrara Pro. (Though you may have to reposition some things and reapply your textures that should be easier than rebuilding in Carrara.)
 
Posts: 134 | Registered: June 13, 2007Reply With QuoteEdit or Delete MessageReport This Post
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I read about a plugin that allows you to save .max files to be readable to previous versions. Has anyone heard of it I can't remember the name.
 
Posts: 139 | Location: natick mass | Registered: July 25, 2006Reply With QuoteEdit or Delete MessageReport This Post
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