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 I do! I do! (surprise surprise, right? ) To Everyone Else: COMMON PEOPLE! SPEAK UP! Admin doesn't have to be the only one always answering questions here  To answer your question, I would use the MAX>ASE>Scene Builder>Enliven method for now until we get this whole thing with Right Hemisphere figured out  You can find a tutorial on setting up morph targets in Scene Builder at Tutorial: Exporting 3D Mesh Deformations ** NOTE: the tutorial says you need Scene Builder 11.131b, but the Scene Builder available on Developer Central is fine. Once you have exported the mtx and mts from Scene Builder with the morph targets, you can then import the MTX directly into Enliven to use with the rest of your scene. Regards
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Actually Carrara will do the job. As long as you are using morphs and not using Poser content. (I haven't managed to get rigged items to work.) But I am not sure that is a better solution.
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Actually since you got Carrara 5.1 Pro in 3D World Magazine, you might be able to get away with an FBX export from Max and import into Carrara Pro. (Though you may have to reposition some things and reapply your textures that should be easier than rebuilding in Carrara.)
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