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So far animating and importing Rigged content does not work. Animating by Morphsing works but not rigged animations.

This brings up a question. Can I using the Foreground layer run a 2D animated clip, then at the end of the clip remove the layer so I am looking at the 3D layer.

If that works, then based on 3D interaction bring up one of several 2D animated clips, potentially leading to other 3D scenes.

Obviously I would want the last and first frames of the animated clips being the same as the 3D scenes that the viewer is either leaving or entering. And I would love to do this seamlessly. (This would also require less overhead than doing the entire thing in 3D though it would be less interactive. Smile )

Is this possible?
 
Posts: 133 | Registered: June 13, 2007Reply With QuoteEdit or Delete MessageReport This Post
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Currently the VMP does not support Rigged Animation, just confirming your statement.
You can collapse or clip a MTSTimeElem and Trigger it over the timeline, to acheive your goal.

You'll find the code necessary in Code Reference

You may also find chapeter 8 of theAuthoring Guide

Let me know if you need more help.

-QA Enliven
 
Posts: 5 | Registered: March 26, 2008Reply With QuoteEdit or Delete MessageReport This Post
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Currently the VMP does not support Rigged Animation, just confirming your statement.
You can collapse or clip a MTSTimeElem and Trigger it over the timeline, to acheive your goal.

You'll find the code neces
 
Posts: 5 | Registered: March 26, 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by EnlivenQA:
Currently the VMP does not support Rigged Animation, just confirming your statement.
You can collapse or clip a MTSTimeElem and Trigger it over the timeline, to acheive your goal.

You'll find the code necessary in Code Reference

You may also find chapeter 8 of theAuthoring Guide

Let me know if you need more help.

-QA Enliven
Thanks
 
Posts: 133 | Registered: June 13, 2007Reply With QuoteEdit or Delete MessageReport This Post
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