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How to save an image of a scene|
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Member |
Hi
How to save an image of a scene with VETScript? I know this mtx code: <MTSInteractor> <MTSHandle Action="VETDispatchCall" Function="Image01::VMPCapture()" Event="MouseLeftClick" /> <MTSHandle Action="VETDispatchCall" Function="Image01::VMPLocalPersist()" Event="MouseRightClick" /> </MTSInteractor> but is there a way to call the same functions from VEScript? and how to save an image server side with VETScript? thank you in advance This message has been edited. Last edited by: rik, |
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Member |
I'm sorry. This is currently not possible.
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Member |
Hi,
I need a special BroadcastKey to use this MTX code and save an image server side? <MTSInteractor> <MTSHandle Action="VETDispatchCall" Function="Shot::VMPCapture()" Event="saveRemoteSceneImage" /> <MTSHandle Action="VETDispatchCall" Function="Shot::VMPRemotePersist()" Event="saveRemoteSceneImage" /> </MTSInteractor> |
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Member |
No. Download the universal broadcast key from Developer Central or download the latest MTS3Interface.js from Developer Central and follow the instructions.
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Member |
hi admin.
very thank you, it works perfectly. Is there a way or an event that inform vetPlayer on the complete saved image file? |
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Member |
This functionality is not built into the VMP (no event for that). Maybe you can detect with javascript when the image is available and then tell the VMP that it has completed.
Regards |
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Viewpoint Forums
Viewpoint Forums
VETScript
How to save an image of a scene
