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Hey I have an mtx file that has one or two instances and is very tiny...however it has 20 or so morphs in it, the amount of targets for each morph ranges from 300 - 600 so not only would i have a problem if each target was a huge file size, but when putting the code into my mtx i'll have almost 8000 lines of code or so...any tips you can give to either make the morphs on the programming side smaller, or take up less code?
 
Posts: 38 | Registered: July 04, 2006Reply With QuoteEdit or Delete MessageReport This Post
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Did you set up the morphs using Enliven or Scene Builder? If you use Enliven, you could import the deformation animations directly from your 3d software without having to manually set up morph targets .... this usually compresses the code more than if you set up the morph targets manually yourself the old way using Scene Builder.
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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