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<PKeating>
Posted
Hi,
I am seeing an interesting problem; maybe someone can shed some light on it?
I have a circular object that is texture mapped via a texture embedded in the mts file. When I open the mtx file that references this object in SceneBuilder everything looks great, but when I open it in the ie browser plug-in, the texture mapping is way off.
One work-around is to re-map this texture via the mtx file (as an external diffuse map) but i would rather distribute the texture embedded in the mts.
Any ideas?
Thanks,
Patrick Keating
 
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<PKeating>
Posted
The problem I just described is also tied to adding an alpha channel to the texture. After an alpha is added, even the workaround method yields poorly mapped textures on the round object.

Patrick
 
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