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Texture animations not working correctly on the model.

I have a model made up of about 70 meshes. I'm putting texute animations onto these meshes (or groups of meshes) so that objects can be hightlighted. On all but two of these the texture flip works fine. On 2 objects however the highlight lexture only appears on certain parts of the object (usually along the edge of objects).

It's not the make up of the object i'm sure as one object is just a cube. I'll send a copy of the model to someone if needed but as usual am not after posting things up to the bbs (client restrictions pretty much). It's a really big thing as the highlighting of objects in the scene is a really big function for the application.

Any help would be greatly appreciated.

NEIL
 
Posts: 36 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
<viewrick>
Posted
I think that you may be targeting the wrong texture on those two objects. If the texture looks like it's changing along the edges of the object, you may be animating the LightMap on the Object instead of the Texture applied. Check you Target. If that doesn't Work, Email me the Files and I'll check it out.

Also, check the object and make sure that you're targeting all the applied textures on the geometry and not just one. Make sure that all your naming is unique, especially in the Timeline and the Target Names...

Hope this helps,

May the Force be with you.
 
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Viewpoint Developer Central    Viewpoint Forums    Viewpoint Forums  Hop To Forum Categories  Viewpoint Media Player Support    texture animations not working as they should on certain objects