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Hi, I have a client with a proprietary 3d model.
Is there a way to protect that model in the viewer? If I am correct there is a plugin out there someplace that lets people import the models found in the viewer to a 3d app.

Any information is appreciated.
Thanks
 
Posts: 5 | Registered: December 31, 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hello,

To date I am not aware of any software that can import the geometry/texture .mts file and export it to another program. Only our 3D Photo Studio was able to do that, but we don't distribute it publically. If there is a third party software out there that can do such, I'd love to hear about it. :)

Regards
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hi Admin, I am not sure what tool this person used but they were able to extract our model.
Extracted car Model
 
Posts: 5 | Registered: December 31, 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hello,

I get taken to a login page when I click on the link you provided. There is no model on this page.
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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ok.. I am sorry, the person I work for had the moderator take the post down.
here is a direct link to the photo of my model.
http://www.teamslm.com/forum/uploads/post-3-1201671650.jpg

Thank you for you time.
Fred
 
Posts: 5 | Registered: December 31, 2007Reply With QuoteEdit or Delete MessageReport This Post
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He could have done it these 3 ways:

- 3D Photostudio
- SceneBuilder
- RH’s VMI (not sure about this one)
- Some home-made program built using our SDK.

Option 1, 3D Photo Studio, is not publically distributed, but we do provide it on a request-by-request basis (unsupported). It is able to import .mts and export .3ds.

Option 2: with Scene Builder, someone can import your mts. But they can only write mtx code to use what geometry and textures are already stored in the mts. They can't alter the mts file themselves in anyway. So, since they can't alter geometry or textures to make it look like they're own model, it's always a dead give-away if the author sees it.

Option 3 is possible, but Right Hemisphere discontinued VMI a long time ago.

To date, we haven't heard of anyone who did option 4.

We have made an entry in the VMP development backlog to re-visit this to see if we may sure-it-up some more.

Regards
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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