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How to do the vertice animation in VET, for example - human walking, could I have the code to refer, tkx!
 
Posts: 17 | Registered: March 13, 2006Reply With QuoteEdit or Delete MessageReport This Post
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Hello,

The easiest way to do character animation is to set it up in 3DS Max or Maya or similar 3D software and then import to Enliven. If you use Max or Maya, you can bring those file types (.max, .mel) directly into Enliven. If you use another 3D program, you can bring that file type into Deep Exploration, export a .rh or .vlink, and then import the .rh or .vlink into Enliven.

When you work this way, the animations you set up on the character from bones will import directly into Enliven.
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Can I import those file types (.max, .mel)created in Max or Maya directly into Scence Builder for character animation?

If no, how to do character animation in Scene Builder? TKX!
 
Posts: 17 | Registered: March 13, 2006Reply With QuoteEdit or Delete MessageReport This Post
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No, those file types cannot be imported into Scene Builder. Scene Builder can only import obj and ase.

For instructions on doing mesh morphs in Scene Builder, refer to this page on Dev Centraland click on the "Tutorial: Exporting 3D Mesh Deformations" link at the bottom of the page.
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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