<Cheetah>
|
 | Posted
|
I can not get my light maps to animate. Can anyone provide a solution?
<?xml version="1.0"?> <!-- Viewpoint Experience Technology scene description file. --> <!-- Created: Tue Sep 28 17:43:32 2004 --> <!-- Creator: Viewpoint Scene Builder (Build 3.0.11.131) --> <!-- Author: Dots in Motion -->
<MTSScene Version="311" > <MTSSceneParms RenderMode="LightTexture" BlendShadow="1" EdgeBias="1" > <Transform> <Scale x="0.08333" y="0.08333" z="0.08333" /> <Position x="0" y="-1" z="0" /> </Transform>
</MTSSceneParms> <!-- texture declaration Start--> <MTSTextureMap Name="MATwhite" /> <MTSTextureMap Name="MATcandlelight" /> <MTSTextureMap Name="LTWood_ELight1" x="256" y="256" /> <MTSTextureMap Name="LTBrass_ELight2" x="256" y="256" /> <MTSTextureMap Name="LT_Wood" x="256" y="256" /> <!-- texture declaration end-->
<MTSCamera OrbitDist="6.91001" > <Rotate x="41.25294" y="-41.07008" z="0" /> <ViewLocation x="0" y="0" z="4" /> </MTSCamera>
<MTSInstance Name="Texture Block" > <Transform> <Scale x="-1" y="-1" z="-1" /> <Shear xy="-0" yz="-0" xz="-0" /> <Rotate x="90.00002" y="180" z="-0.00002" /> </Transform> <MTSInstance Name="Box01" > <MTSGeometry Name="Box01_GEOM" MultiUV="0" BackFaceDir="-1" /> <MTSMaterial Name="Material #25" ID="0" RenderMode="LightTexture" > <MTSTextureMap Type="Diffuse" Name="Default Wood" x="512" y="512" /> <MTSTextureMap Type="Light" Name="LT_Wood" x="256" y="256" /> </MTSMaterial> </MTSInstance> </MTSInstance>
<!-- animation start--> <MTSTimeElem Name="Change_white" Type="Keyframe" On="0" > <Target Name="MTSTexture.Default Wood" Property="pixl" Timeline="T1" /> <Time> 0 3 </Time> <Timeline Name="T1" Type="Texture"> * [MTSTexture.MATwhite] </Timeline> </MTSTimeElem>
<MTSTimeElem Name="Change_candlelight" Type="Keyframe" On="0" > <Target Name="MTSTexture.Default Wood" Property="pixl" Timeline="T1" /> <Time> 0 3 </Time> <Timeline Name="T1" Type="Texture"> * [MTSTexture.MATcandlelight] </Timeline> </MTSTimeElem>
<MTSTimeElem Name="Change_LTwood" Type="Keyframe" On="0" > <Target Name="MTSTexture.LT_Wood" Property="pixl" Timeline="T1" /> <Time> 0 3 </Time> <Timeline Name="T1" Type="Texture"> * [MTSTexture.LTwood_ELight1] </Timeline> </MTSTimeElem>
<MTSTimeElem Name="Change_LTbrass" Type="Keyframe" On="0" > <Target Name="MTSTexture.LT_Wood" Property="pixl" Timeline="T1" /> <Time> 0 3 </Time> <Timeline Name="T1" Type="Texture"> * [MTSTexture.LTbrass_ELight2] </Timeline> </MTSTimeElem> <!-- animation end--> <!-- added materials (change to location of images--> <MTSTimeElem Type="MTSImageStream" On="1" Path="white.jpg" > <Target Name="MTSTexture.MATwhite" /> </MTSTimeElem>
<MTSTimeElem Type="MTSImageStream" On="1" Path="Default Maple.jpg" > <Target Name="MTSTexture.MATcandlelight" /> </MTSTimeElem>
<MTSTimeElem Type="MTSImageStream" On="1" Path="LT_Wood.jpg" > <Target Name="MTSTexture.LTwood_ELight1" /> </MTSTimeElem> <MTSTimeElem Type="MTSImageStream" On="1" Path="LT_Brass.jpg" > <Target Name="MTSTexture.LTbrass_ELight2" /> </MTSTimeElem>
<MTSTimeElem Type="MTSImageStream" On="1" Path="LT_Wood.jpg" > <Target Name="MTSTexture.LT_Wood_ELight" /> </MTSTimeElem> <!-- added materials--> <MTSTimeElem Type="MTSStream" Name="Texture Block" Path="Texture Block.mts" > <Target Name="MTSInstance.Texture Block" /> </MTSTimeElem>
</MTSScene>
|
| |
|