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<Cheetah>
Posted
I can not get my light maps to animate. Can anyone provide a solution?

<?xml version="1.0"?>
<!-- Viewpoint Experience Technology scene description file. -->
<!-- Created: Tue Sep 28 17:43:32 2004 -->
<!-- Creator: Viewpoint Scene Builder (Build 3.0.11.131) -->
<!-- Author: Dots in Motion -->

<MTSScene Version="311" >
<MTSSceneParms RenderMode="LightTexture" BlendShadow="1" EdgeBias="1" >
<Transform>
<Scale x="0.08333" y="0.08333" z="0.08333" />
<Position x="0" y="-1" z="0" />
</Transform>

</MTSSceneParms>

<!-- texture declaration Start-->
<MTSTextureMap Name="MATwhite" />
<MTSTextureMap Name="MATcandlelight" />
<MTSTextureMap Name="LTWood_ELight1" x="256" y="256" />
<MTSTextureMap Name="LTBrass_ELight2" x="256" y="256" />
<MTSTextureMap Name="LT_Wood" x="256" y="256" />
<!-- texture declaration end-->

<MTSCamera OrbitDist="6.91001" >
<Rotate x="41.25294" y="-41.07008" z="0" />
<ViewLocation x="0" y="0" z="4" />
</MTSCamera>



<MTSInstance Name="Texture Block" >
<Transform>
<Scale x="-1" y="-1" z="-1" />
<Shear xy="-0" yz="-0" xz="-0" />
<Rotate x="90.00002" y="180" z="-0.00002" />
</Transform>
<MTSInstance Name="Box01" >
<MTSGeometry Name="Box01_GEOM" MultiUV="0" BackFaceDir="-1" />
<MTSMaterial Name="Material #25" ID="0" RenderMode="LightTexture" >
<MTSTextureMap Type="Diffuse" Name="Default Wood" x="512" y="512" />
<MTSTextureMap Type="Light" Name="LT_Wood" x="256" y="256" />
</MTSMaterial>
</MTSInstance>
</MTSInstance>


<!-- animation start-->
<MTSTimeElem Name="Change_white" Type="Keyframe" On="0" >
<Target Name="MTSTexture.Default Wood" Property="pixl" Timeline="T1" />
<Time> 0 3
</Time>
<Timeline Name="T1" Type="Texture"> * [MTSTexture.MATwhite]
</Timeline>
</MTSTimeElem>

<MTSTimeElem Name="Change_candlelight" Type="Keyframe" On="0" >
<Target Name="MTSTexture.Default Wood" Property="pixl" Timeline="T1" />
<Time> 0 3
</Time>
<Timeline Name="T1" Type="Texture"> * [MTSTexture.MATcandlelight]
</Timeline>
</MTSTimeElem>

<MTSTimeElem Name="Change_LTwood" Type="Keyframe" On="0" >
<Target Name="MTSTexture.LT_Wood" Property="pixl" Timeline="T1" />
<Time> 0 3
</Time>
<Timeline Name="T1" Type="Texture"> * [MTSTexture.LTwood_ELight1]
</Timeline>
</MTSTimeElem>

<MTSTimeElem Name="Change_LTbrass" Type="Keyframe" On="0" >
<Target Name="MTSTexture.LT_Wood" Property="pixl" Timeline="T1" />
<Time> 0 3
</Time>
<Timeline Name="T1" Type="Texture"> * [MTSTexture.LTbrass_ELight2]
</Timeline>
</MTSTimeElem>
<!-- animation end-->


<!-- added materials (change to location of images-->

<MTSTimeElem Type="MTSImageStream" On="1" Path="white.jpg" >
<Target Name="MTSTexture.MATwhite" />
</MTSTimeElem>

<MTSTimeElem Type="MTSImageStream" On="1" Path="Default Maple.jpg" >
<Target Name="MTSTexture.MATcandlelight" />
</MTSTimeElem>

<MTSTimeElem Type="MTSImageStream" On="1" Path="LT_Wood.jpg" >
<Target Name="MTSTexture.LTwood_ELight1" />
</MTSTimeElem>

<MTSTimeElem Type="MTSImageStream" On="1" Path="LT_Brass.jpg" >
<Target Name="MTSTexture.LTbrass_ELight2" />
</MTSTimeElem>

<MTSTimeElem Type="MTSImageStream" On="1" Path="LT_Wood.jpg" >
<Target Name="MTSTexture.LT_Wood_ELight" />
</MTSTimeElem>

<!-- added materials-->
<MTSTimeElem Type="MTSStream" Name="Texture Block" Path="Texture Block.mts" >
<Target Name="MTSInstance.Texture Block" />
</MTSTimeElem>

</MTSScene>
 
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