Viewpoint Developer Central    Viewpoint Forums    Viewpoint Forums  Hop To Forum Categories  SDK Support    IRasterizer::Allocate() flags - what do they do?
Go
New
Find
Notify
Tools
Reply
  
-star Rating Rate It!  Login/Join 
Member
Posted
In the SDK sample, there is a boolean called 'hwAccel' that is set to false and passed to Allocate in the SDK_RenderScene() code. I took that flag to be true for hardware acceleration. Was I wrong? What do these flags do?

I have found that my test scene draws about 3 times faster when this flag is false!!! Could someone shed some light on this for me, please?

TIA, Loz.
 
Posts: 13 | Location: Abingdon, Oxfordshire, UK | Registered: March 26, 2003Reply With QuoteEdit or Delete MessageReport This Post
<Niko>
Posted
this parameter is only used to specify if DirectX should be used to blit in the browser or not. But it is slower than the regular DC blit. so leave this parametr to false.
 
Reply With QuoteEdit or Delete MessageReport This Post
  Powered by Eve Community  
 

Viewpoint Developer Central    Viewpoint Forums    Viewpoint Forums  Hop To Forum Categories  SDK Support    IRasterizer::Allocate() flags - what do they do?