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Hello everyone,

I created a vet scene to demonstrate the structure of a drug. I applied widgets to different protein components (I adjusted the position of different pivot points in 3dsmax before I exported the model with .ase format). All works fine.

q1
 
Posts: 181 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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But, If I create a camera in max and create a camera animation with path constraint. I found that the animation in vet is fine,but the widgets are not. I noticed that the position of pivot points are changed.

Why?

When I compared the mtx file, I noticed that the OrbitDist setting of MTSCamera in the scene with animation is 130, and 4.24 in the scene without camera animation.

q2
 
Posts: 181 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 181 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Viewpoint Developer Central    Viewpoint Forums    Viewpoint Forums  Hop To Forum Categories  General Topics    question about pivot point in camera animation