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question about pivot point in camera animation|
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Hello everyone,
I created a vet scene to demonstrate the structure of a drug. I applied widgets to different protein components (I adjusted the position of different pivot points in 3dsmax before I exported the model with .ase format). All works fine. ![]() |
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Member |
But, If I create a camera in max and create a camera animation with path constraint. I found that the animation in vet is fine,but the widgets are not. I noticed that the position of pivot points are changed.
Why? When I compared the mtx file, I noticed that the OrbitDist setting of MTSCamera in the scene with animation is 130, and 4.24 in the scene without camera animation. ![]() |
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Member |
I uploaded these 2 vet scenes to my space for your reference.
case1: http://www.gtnconcept.com/mms9402/kai/ask/case1/ case2: http://www.gtnconcept.com/mms9402/kai/ask/case2/ zip files for download: http://www.gtnconcept.com/mms9402/kai/ask/zipfiles/ |
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Viewpoint Forums
Viewpoint Forums
General Topics
question about pivot point in camera animation
