Viewpoint Developer Central    Viewpoint Forums    Viewpoint Forums  Hop To Forum Categories  General Topics    About switch to different animations

Moderators: e_phoenix13
Go
New
Find
Notify
Tools
Reply
  
-star Rating Rate It!  Login/Join 
Member
Posted
Hi Admin,

I created a vet scene with morph animations
to illustrate how heart valves work.
(most codes for animations are same, except the time setting)
link:
http://www.gtnconcept.com/mms9402/kai/04_HeartValves/test.html

===============================
question 1:

in my codes, I set MTSTimeElem as
<MTSTimeElem Type="Keyframe" Name="time1" On="0" Clamp="0" >

Normally, i will get a button with the name of 'time1' when I use this method.
But this time, I found there are 2 buttons which are 'start time1' and 'stop time1' are created by publisher.
=====================================
question 2

I set 2 animations of the heartvalves which are
normal speed and 2X slow speed.
If you click the buttons from left to right,
all functions are work right.
If I click the 'start time1', then click the 'start time2', the speed will slowdown as desired. But, if I want to switch back to normal speed and click the button of 'start time1', it doesn't work.
I found if I want to switch to different speed mode, I have to click a button to stop current animation.
How can I switch different speed (e.g I set 4 different speed)
=====================================
question 3

If I have created 4 speed animation whith the name of time1, time2, time3 and time4.

I want to create 4 buttons in Flash GUI
which alowing users switch to different speed mode. (I don't want to set 4 stop buttons).

What should I do to fix my actionscript coding in Flash?


fscommand("MTSAssignProperty", "Target=MTSTimeElem.time1::trgr;Value=1");


Many many thanks, my friend Smile
 
Posts: 181 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Posted Hide Post
My MTX file for your reference Smile

test.mtx (16 KB, 131 downloads) ref
 
Posts: 181 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Picture of Admin
Posted Hide Post
both start time buttons need to not only start their own animations but stop the other animation. In other words, "start_time1" needs to not only trigger it's own beating animation but make sure the other beating animation is stopped first.

You can do this using vmp.PostEvent. More info on vmp.PostEvent can be found on page 161-162 of the Viewpoint Rich Media Authoring Guide.

Regards
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
  Powered by Eve Community  
 

Viewpoint Developer Central    Viewpoint Forums    Viewpoint Forums  Hop To Forum Categories  General Topics    About switch to different animations