|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
|
Member |
Hi Admin,
I created a product presentation.(shown on forum gallery or http://www.gtnconcept.com/mms9402/kai/tm/) Please click the power button to start. ----------------------------------------- When you click the icons at the button of the Flash GUI, relavent animations will be triggered. ![]() |
||
|
|
Member |
|
|||
|
|
Member |
The problem is that:
when you trigger the animation for the first time, the speed of that animation is correct. But when you trigger the animation again, you will notice that the speed of animation is faster. Is the problem with my MTSTimeElem setting? (sorry, i made a mistake, this question is not about the ActionAnimator) <MTSTimeElem Type="Keyframe" Name="yes" On="0" > <Time> 0 1 1.9 2 5 </Time> <MTSTimeElem Type="ActionAnimator" > <MTSSetProperty Target="MTSTimeElem.in_ANIM::trgr" Value="1"/> <MTSSetProperty Target="MTSTimeElem.out_ANIM::trgr" Value="1"/> <MTSSetProperty Target="MTSTimeElem.okon::trgr" Value="1"/> <MTSSetProperty Target="MTSTimeElem.mp3thx::trgr" Value="1"/> <MTSSetProperty Target="MTSTimeElem.okoff::trgr" Value="1"/> </MTSTimeElem> </MTSTimeElem> <!-- ===================================================== --> <MTSTimeElem Type="Keyframe" Name="no" On="0" > <Time> 0 1 1.9 2 5 </Time> <MTSTimeElem Type="ActionAnimator" > <MTSSetProperty Target="MTSTimeElem.in_ANIM::trgr" Value="1"/> <MTSSetProperty Target="MTSTimeElem.out_ANIM::trgr" Value="1"/> <MTSSetProperty Target="MTSTimeElem.tryon::trgr" Value="1"/> <MTSSetProperty Target="MTSTimeElem.mp3try::trgr" Value="1"/> <MTSSetProperty Target="MTSTimeElem.tryoff::trgr" Value="1"/> </MTSTimeElem> </MTSTimeElem> |
|||
|
|
Member |
Why are you triggering both "in_ANIM" and "out_ANIM" in both "yes" and "no" animators? It looks like this is causing the two animations to interfere with each other.
Also, a couple of tips: You should change your mtx version from 311 to 350 (the latest). Also, double colon syntax ( :: ) has been deprecated. You can use regular dot syntax now. |
|||
|
| Powered by Eve Community |
| Please Wait. Your request is being processed... |
|

