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With the number of applications that output FBX now it would be nice if Enliven would import FBX. This format retains rigging, animations, cameras, lights etc. It can be exported from 3DS Max, Maya, Lightwave, Carrara 5 Pro, Cinema 4D, Daz|Studio, XSI and a handful of others. In many cases the plug-in to export is either included or free. There is also a free converter from obj and 3ds format. The SDK for creating an FBX plug-in is free. Available from http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=8224901
 
Posts: 134 | Registered: June 13, 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hello,

Indeed! The next version of Enliven will be distributed with Deep Exploration 5 which supports FBX.

Regards
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Well then I guess I am stuck waiting for the next version. Frown (Because paying $500 at this time isn't worth the return I am likely to get.) Hopefully the next version won't be too far off.

Actually if Carrara 6 Pro fixes the FBX interface and improves the memory handling enough to do the VET export correctly it won't be needed. (And Carrara 6 isn't that far off.)
 
Posts: 134 | Registered: June 13, 2007Reply With QuoteEdit or Delete MessageReport This Post
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OK I am going to check out the Deep Exploration 5 demo. What export format am I supposed to tell it to use for a 3D animation?
 
Posts: 134 | Registered: June 13, 2007Reply With QuoteEdit or Delete MessageReport This Post
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You would have to export from DE as ASE and then bring that into Enliven. That will be the only possible path until the next version of Enliven is released. However, it's not an optimal solution and may not preserve your mesh morphs but I suppose it's worth a shot. I also alerted someone at DAZ regarding your RAM issue when exporting from Carrara and they said they are looking into if they can reproduce it.

Regards
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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OK. So what is VETLink?

This project is definitely getting into issues I didn't expect to see. I certainly don't want to put it off until the next update.

Thanks.
 
Posts: 134 | Registered: June 13, 2007Reply With QuoteEdit or Delete MessageReport This Post
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VETLink is our format for bringing into Enliven. But this option is only availabe in Deep Exploration 3.5 (the version that is currently shipping with Enliven). Enliven is not configured until the next release to talk to Deep Exploration 5.0.

If you bought the non-DE version of Enliven and it turns out you need Deep Exploraton 3.5 after all, inform Rich 3D and they should be able to charge you only for the upgrade which is much much cheaper than if you bought Deep Exploration alone. Besides, only we are distributing Deep Exploration 3.5 which is configured to work with Enliven. Right Hemisphere no longer offers it anyway.

Regards
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Thanks, but unless it allows fbx, I'll wait for the next update. Since it is, I'm assuming, a paid for update, I can get it all at once.
 
Posts: 134 | Registered: June 13, 2007Reply With QuoteEdit or Delete MessageReport This Post
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