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LenseFlare function|
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Member |
How can I use the functions of "copy the lenseflare to scene" and "attached to object" in Scene Builder??
'cause I had tried many times, but show nothing!! Please offer me the sample codes to refer, tkx! |
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EnIgMaTiCScOrPioN Member |
Hi !!
Follow these steps: 1) Go to Primitives Menu and create a Sphere. 2) Go to Debug Menu. 3) Click on "Copy LensFlare To Scene". This creates a named Lens Flare in the scene. 4) Click the Attached To option and select the sphere you created. This creates a lens flare in the scene and attaches it to the sphere. Here is the MTX code: <MTSScene Version="330" > <MTSSceneParms RenderMode="LightTexture" BlendShadow="1" EdgeBias="1" /> <MTSCamera OrbitDist="4" > <Rotate x="29.79378" y="-58.44165" z="0" /> <ViewLocation x="0" y="0" z="4" /> </MTSCamera> <MTSInstance Name="Simple_0" > <Transform> <Scale x="0.5" y="0.5" z="0.5" /> </Transform> <MTSGeometry Name="MTSSimple_0" MultiUV="0" Type="MTSSphere" /> </MTSInstance> <MTSTimeElem Name="myLensFlare1" Type="MTSLensFlares" loc2="0.500000 0.500000" loc3="-0.520037 0.443436 -0.728437" vno3="0.000000 0.000000 0.000000" vio2="0.000000 1.000000" lmap="0" zmin="-1.000000 -1.000000" zmax="-1.000000 -1.000000" halo="1" strk="1" refl="4" stco="0.999954 0.999954 0.999954" haco="0.531243 0.019760 0.019760" lico="0.869398 0.881544 0.223621" soco="0.855238 0.843748 0.249989" inco="0.815747 0.593744 0.052674" ouco="0.703120 0.332021 0.085435" rtco="0.000000 0.000000 0.000000" Brit="1.37" Aspt="0" liin="1" lisc="1.49" hain="0.05" hasc="1.49" rein="0.12" resc="1.11" stin="0.68" stsc="0.92" stro="0" stan="0" stca="0" dlco="1" dsgl="1" digl="1" dogl="1" drtt="1" PostAnimator="1" > <RefObject Name="Simple_0" /> </MTSTimeElem> </MTSScene> Hope this helps. Cheers, Anup |
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Member |
And how to delete the lenseflare in Scene Builder? THX!
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Member |
And the other one question is when I create a lenseflare and attach to one object, it's very difficult to adjust the 3D position X,Y,Z function(it seems fine-tuning tool) listed in Scene Builder to be exactly the same position as the object, so it looks very weird to exist a long distance between object and lenseflare!
So how to solve the problem, I want these two to be the same 3D position exactly. Please help! |
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LenseFlare function
