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Junior Member
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When I create a primitive (for instance a XZ Plane) I change the render mode from default to wire and I see that the xz plane consists of alot of polygons. How can I decrease the amount of polygons?

<MTSScene Version="311" >
<MTSSceneParms RenderMode="LightTexture" BlendShadow="1" EdgeBias="1" />
<MTSCamera OrbitDist="1.29" >
<Rotate x="77.92222" y="37.81519" z="0" />
<ViewLocation x="0" y="0" z="4" />
</MTSCamera>
<MTSInstance Name="Simple_0" >
<Transform>
<Scale x="0.5" y="0.5" z="0.5" />
<Position x="0.04258" y="-0.03667" z="-0.05007" />
</Transform>
<MTSGeometry Name="MTSSimple_0" MultiUV="0" Type="MTSPlane" Segments="20" />
<MTSMaterial ID="0" RenderMode="Wire" >
<MTSColor Type="Diffuse" r="0.65" g="0.65" b="0.65" />
</MTSMaterial>
</MTSInstance>
</MTSScene>

Here I changed the segments amount to 1 and the amount of polygons reduced but I want to decrease it as much as I can. Is that possible?

Thanks,

Osman
 
Posts: 1 | Registered: July 09, 2004Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Fazal Qadeer
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Hi Osman,
You can use Viewpoint Stream Tuning Studio another Production tool from Viewpoint, which allows you to reduce Polygons and as a result reduce your scene size also.

Viewpoint Stream Tuning Studio can be downloaded from Viewpoint Developer Central site.

Hope this works!

Best Regards
--------------------------------------------
Fazal Qadeer
 
Posts: 64 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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