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Decreasing amount of polygons...|
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Junior Member |
When I create a primitive (for instance a XZ Plane) I change the render mode from default to wire and I see that the xz plane consists of alot of polygons. How can I decrease the amount of polygons?
<MTSScene Version="311" > <MTSSceneParms RenderMode="LightTexture" BlendShadow="1" EdgeBias="1" /> <MTSCamera OrbitDist="1.29" > <Rotate x="77.92222" y="37.81519" z="0" /> <ViewLocation x="0" y="0" z="4" /> </MTSCamera> <MTSInstance Name="Simple_0" > <Transform> <Scale x="0.5" y="0.5" z="0.5" /> <Position x="0.04258" y="-0.03667" z="-0.05007" /> </Transform> <MTSGeometry Name="MTSSimple_0" MultiUV="0" Type="MTSPlane" Segments="20" /> <MTSMaterial ID="0" RenderMode="Wire" > <MTSColor Type="Diffuse" r="0.65" g="0.65" b="0.65" /> </MTSMaterial> </MTSInstance> </MTSScene> Here I changed the segments amount to 1 and the amount of polygons reduced but I want to decrease it as much as I can. Is that possible? Thanks, Osman |
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Member |
Hi Osman,
You can use Viewpoint Stream Tuning Studio another Production tool from Viewpoint, which allows you to reduce Polygons and as a result reduce your scene size also. Viewpoint Stream Tuning Studio can be downloaded from Viewpoint Developer Central site. Hope this works! Best Regards -------------------------------------------- Fazal Qadeer |
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Viewpoint Forums
Viewpoint Forums
Viewpoint Scene Builder
Decreasing amount of polygons...
