|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
|
Junior Member |
i want to ask mr. admin
how to do creat hyperview into my scene i try anyting but i cant do it please help this my project zen.zip (359 KB, 4 downloads) |
||
|
|
Member |
Hello,
I replaced your MTS3Interface.js file with the most current one. You should always check at "http://developer.viewpoint.com" for the most current MTS3Interface.js. It resolves issues with different browsers and OS's for the VMP. The MTS3Inteface.js that Scene Builder and Enliven publish are no longer current. I fixed your hyperview code to work. However I also included a tag to show you how to do Superview which is much better than Hyperview. Superview allows content to jump out of the browser like hyperview, but unlike hyperview, the desktop remains interactive while in Superview. You will see this when you launch the content I have revised for you. Open it in a browser and then notice that you can drag the browser window around and still click on desktop icons and interact with your windows! Enjoy! Regards zen_revised.zip (366 KB, 23 downloads) |
|||
|
|
Junior Member |
thanks you very much mr.admin
but how ican creat buttom for open and close it thanks |
|||
|
|
Member |
<!-- Create a 2d layer in the scene: -->
<MTSTextureMap Name="button_txtr" /> <MTSInstance Name="button_master" > <MTSInstance Name="button_parent" > <LayerData Name="button_layer" Texture="button_txtr" AlwaysVisible="1" WidgetLine="0" Shadow="0" AnchorWidget="1" DstPin="20 20" /> </MTSInstance> </MTSInstance> <MTSTimeElem Type="SWFView" Path="myButton.swf" > <Target Name="MTSTexture.button_txtr" /> </MTSTimeElem> <!-- Target the 2d layer with an interactor that has a state machine: --> <MTSInteractor Name="my_int" StartState="off" > <Target Name="button_parent" /> <MTSHandle Event="MouseLeftDown" StartState="off" EndState="on" Action="MTSAssignProperty" Target="MTSBaseComponent.Superview" Value="1" /> <MTSHandle Event="MouseLeftDown" StartState="on" EndState="off" Action="MTSAssignProperty" Target="MTSBaseComponent.Superview" Value="0" /> </MTSInteractor> Regards |
|||
|
|
Junior Member |
thanks again for halp. you are hope for me
|
|||
|
| Powered by Eve Community |
| Please Wait. Your request is being processed... |
|

