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Change MTX-animation data in RealTime|
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Member |
Hello,
is it possible to edit my animations in realtime, which are implemented in the mtx-file? In my mtx-file I have built keyframe-animations, which are changing the orbitDistance, so that the orbdist changes from 0 to 7 in a smooth keyframe animation. For Example: Animation 1: 3 ---> 7 Animation 2: 7 ---> 4 Animation 3: 4 ---> 6 -->The Animations always starts with the last orbDist-value! But when a user change the orbDist between the animations it looks like that: Animation 1: 3 ---> 7 The user changed the OrbDist from 7 ---> 1 So now I have a jumping orbdist from 1 to 7, before it is going smooth to 4. The last orbDist is 1 and not 7 Animation 2: 7 ---> 4 Animation 3: 4 ---> 6 So, it is possible to set the realtime orbdist as startvalue, to get an always smooth animation? You all know what I mean? If not ask! My try to explain my problem again. Thx, xai |
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EnIgMaTiCScOrPioN Member |
Hi,
Make the first key of all your animations as wildcard (*). Wildcard takes the current value. Hope this helps. Cheers, Anup |
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Member |
Ahh, thanks.
I have seen the * before in other forum posts. Now I know what it do My animations are looking nice now! |
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Viewpoint Forums
Viewpoint Forums
JavaScript
Change MTX-animation data in RealTime
