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<Viewpoint>
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We made a MTS scene, modeling in 3DStudio MAX 3 our main objects through NURBS. When we use NURBS we experience two kind of problems: one, the textures get stretched on the rounded edges of the objects, and the render doesn't come out truly realistic and two, during the process of exporting the model in ASE format to the MTS3 Scene Builder, the texture loses its tiling properties, all values coming down to 1. What is the best way to handle NURBS?
 
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<Viewpoint>
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If you export NURBS directly to ASE the application will handle the conversion of NURBS to polygons for you. However, this may give you unpredicatable or unsatisfactory results. We recommend that you convert your NURBS model to polygons 'before' you export to ASE.

When converting NURBS models to polygons, the user has direct control of density of polygonal surface received in the end. Usually, it's a tolerance value - bringing it up or down should raise or lower number of polygons accordingly. If you still have texture issues you might want to remap the problem areas of the polygonal model before you export to ASE.
 
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