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Picture of runner
Posted
We have an object of roughly 4,000 polys, and need to repeat it 150 times in an Atmo world. I'm wondering which is the most efficient way to bring it into Atmo?

info........


  • only one object at a time will be within the Player's view

  • the object has some elements instanced within itself in the 'first instance' MTS/MTX

  • the object has procedural lightmaps applied to the four different elements that go to make the basic object


I'm wondering which would be more efficient (a) to bring the single object into Atmosphere and duplicate it 150 times or (b) instance it within Scenebuilder 50 times, and duplicate the larger VPO 3 times.

Because of the Material and procedural lighting tags the 'instanced 50 times' MTX is very unwieldy. Also, the resulting 'object' has 200,000 polys, and I'm wondering if this could cause problems on older computers, even though the polys aren't all visible at the same time?
 
Posts: 114 | Location: Ireland | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
<Erik>
Posted
You state that only one object will be in Player's view at a time, so I don't see how the 50 instanced version can accomplish that. Other than that, trial & error should answer that question.
 
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Picture of runner
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Hi Erik,

thanks for the reply Smile

150 of the objects need to be scattered throughout the world, so it's just a question of which is the most efficient way of doing that. One object is all that's in view at any given time.

I suppose it might be simpler to use proximity to trigger each object to load just before it comes into view.

But it would still be good to know whether an instanced object like I'm describing is 'just too much'!
 
Posts: 114 | Location: Ireland | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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