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We have an object of roughly 4,000 polys, and need to repeat it 150 times in an Atmo world. I'm wondering which is the most efficient way to bring it into Atmo?
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I'm wondering which would be more efficient (a) to bring the single object into Atmosphere and duplicate it 150 times or (b) instance it within Scenebuilder 50 times, and duplicate the larger VPO 3 times. Because of the Material and procedural lighting tags the 'instanced 50 times' MTX is very unwieldy. Also, the resulting 'object' has 200,000 polys, and I'm wondering if this could cause problems on older computers, even though the polys aren't all visible at the same time? |
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Hi Erik,
thanks for the reply 150 of the objects need to be scattered throughout the world, so it's just a question of which is the most efficient way of doing that. One object is all that's in view at any given time. I suppose it might be simpler to use proximity to trigger each object to load just before it comes into view. But it would still be good to know whether an instanced object like I'm describing is 'just too much'! |
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Viewpoint Forums
Viewpoint Forums
Adobe Atmosphere
Instances, polys and Atmo...
