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Posted
Hi all. I have the following problem, I have a flash ui, I want to put all together, flash ui and vet content, with other words, put the ui into vet. When my flash ui play alone all runs perfect but when I add a flash preload the ui disappear.
I think that’s is a interactors problem ( I read something about this in the forums)… but I confussed.
Thanks. (sorry for my english)
Some code

code for the ui in the scene.mtx :

  <MTSTimeElem Name="flashAnim" Type="SWFView" Path="swf/ui_2_01.swf" PostAnimator="1" />
	
	<MTSInteractor Name="flashUI_1">
		<MTSHandle Event="MouseLeftDown" Action="flashAnim"/>
		<MTSHandle Event="MouseLeftUp" Action="flashAnim"/>
		<MTSHandle Event="MouseMove" Action="flashAnim"/>
		<MTSHandle Event="MouseExit"  Action="rst_all" />
	</MTSInteractor>

code for the preload in preloader.mtx :
 <MTSTimeElem Type="SWFView" Name="my_testPreload" On="1" PostAnimator="1" Path="swf/brera_preload_1.swf" Loop="1">
		<Target Name="MTSTexture.BackBuffer"/>
	</MTSTimeElem>
	<MTSInteractor>
		<MTSHandle Event="AnimationDone:my_testPreload" Action="MTSLoadMTX" Path="brera.mtz"/>
	</MTSInteractor>
 
 
Posts: 24 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
<IceWiz>
Posted
Hi!

I think, your problem has arisen owing to wrong Handle Event. I don`t know "AnimationDone" event. Try to use "MTSAnimBegin: smth" or "MTSAnimEnd: smth" but I`m not sure that its will work with flash.

Best regards,
IceWiz.
 
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