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Junior Member
Posted
Is it possible to embed a zoomview image in a 3d viewpoint scene? We want our users to watch an animation we've created for viewpoint, and at some point during the animation, we want the user to click a button and bring up an image. We know how to bring up the image, but now we want to make it a zoomable using zoomview.

Is this possible? Do you have any hints? THANKS!
 
Posts: 4 | Location: San Diego | Registered: July 13, 2004Reply With QuoteEdit or Delete MessageReport This Post
<barnaby>
Posted
this is described in the zoomview authoring guide pdf

http://developer.viewpoint.com/dc/docs/vwpt_zmvw_authoring_guide.pdf
 
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Junior Member
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are you sure? before I posted this I downloaded the zmvw authoring guide and found nothing regarding this. Although I didn't read extremely carefully. Could you please tell me which section you found that in?

Thanks! =)
 
Posts: 4 | Location: San Diego | Registered: July 13, 2004Reply With QuoteEdit or Delete MessageReport This Post
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Picture of duncan
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Hi, there are several ways you can do this... it depends a little on what elements you want to be in the scene at the same time. The easiest thing to do is to create a ZoomView normally on the preanimator (with ZoomView Builder for example)... then all you need is a camera, your 3d object and a couple of tweaks:

1) change the name of the ZoomView interactor to something other than "MTSCameraNavi" and 2) add the NeverHandle="1" property to the interactor so that it doesn't interfere withthe 3D scene rotation.
 
Posts: 381 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
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DUDE! Thank you soooooooooooooooooooooooooooooooooo much Duncan!

That solved all the problems. I'm pretty green, so you helped me a TON!
Actually, what we wanted to do was use the zoomview and have 3d scene rotation turned off.
So I just put the interactor first and kept NeverHandle="0"

Thanks! Thanks! Thanks al ot!
 
Posts: 4 | Location: San Diego | Registered: July 13, 2004Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
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Actually Duncan, I have a quick question about your solution:

Why do I have to change the name of the interactor from MTSCameraNavi? I noticed that when it is MTSCameraNavi it takes over the screen, but why does it do that?

Thanks!
 
Posts: 4 | Location: San Diego | Registered: July 13, 2004Reply With QuoteEdit or Delete MessageReport This Post
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Picture of duncan
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It is a "reserved" name. It is used by the player to determine that all of the scenes navigation should be applied to the ZoomView, but of course there are situation where you might want more than one type of navigation and therefore you can rename it to allow this.
 
Posts: 381 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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