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Problem in loading 3d obj in Mac but not in Windows|
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| <Anil p>
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I'm facing a problem Mac OS. Could any one of you give me the solution. I would like to explain the problem here.
I've got a 3d frame(eg., frame.mtx) published from Viewpoint Scenebuilder(Windows ver.). Also the following init1.mtx code is manually written as per mtx standards. <MTSScene Version="3" > <MTSSceneParms AccumMax="12" EdgeBias="1" PreliteColor="0.000000 0.000000 0.990000" > <MTSTextureMap Name="DefLightmap"> </MTSTextureMap> </MTSSceneParms> <MTSCamera OrbitDist="2" CameraDistMin="1.5" CameraDistMax="7.0"> <ViewLocation x="0" y="0" z="3.2" /> <Rotate x="0" y="0" z="0" /> <Scale x="1" y="1" z="0.2" /> <Translate x="-0.1" y="0.0" z="0" /> </MTSCamera> </MTSScene> I'm trying to load the above init1.mtx to vmp before frame1 loaded using the following code. vmp = new MTSPlugin("init1.mtx", 480,315, "broadcastkey.mtx", "popUp", "ContentType=1"); and on body load of the html file, i'm loading frame1.mtx using vmp.LoadMTX("C1088G-2N.MTX"); This code is working perfect with Windows but when I try the same MAC OS, The frame is not getting loaded. Could you please suggest me what is the problem with my code. One can have a look at my code by clicking the following link www.shipex.com/macproblem.zip Thanks in advance. |
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| <barnaby>
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Anil, your MTS3Interface.js is the wrong version.
I replaced it with the current one and it worked fine. |
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Viewpoint Forums
Viewpoint Forums
VMP for Macintosh
Problem in loading 3d obj in Mac but not in Windows
