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Nice to see that the VET player for Mac has shipped. Kudos to all involved. Looking forward to the X version.

Barnaby Gunning
www.iprodotti.it
 
Posts: 133 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Finally!!! Great!
 
Posts: 108 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Yes, Mac player makes me very happy! Well done guys! Huge step in the right direction... did I misinterpret this from the newsletter:

">The feature set is identical to the current Windows VMP
with one exception; ZoomView content can not HyperView on
the Mac."

...implies that regular vet content can be hyperviewed... how? Is there some new way to enable it? The following does not work:
[MTSSetProperty Target="MTSBaseComponent::smod" Value="1"/]
 
Posts: 381 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hi Duncan,

Here's an extract from the Mac release notes regarding this subject:

HyperView Controls for Mac OS

Because of limitations of the Mac OS, VMP cannot load files while a scene is in HyperView mode. To guarantee proper functioning of scenes containing HyperView, use the following tags.

Given the problems that we have with Mac on hyperview, we put in a new parameter so the content can decide what to do on a mac if it tries to hyperview.

MTSBaseComponent ? RestrictMacHyperView

Description

A tag that manages the behavior of HyperView on Mac OS.

Tag RestrictMacHyperView="value"

Value(s)

0 : Attempt HyperView. Content allows HyperView as long as you are not
downloading files. As soon as the scene attempts to stream a file, it leaves HyperView mode. Best for content that does not download files during HyperView.

1 : No HyperView. Content receives MTSEvent ModalBegin and then
immediately receives MTSEventModalEnd. The effect is as if a scene began to enter HyperView and you immediately pressed escape (Esc).

2 : (Default) Fake HyperView mode. VMP will not switch into HyperView, but content receives an MTSEventModalBegin message. This keeps the scene?s state machine in sync with what is scripted to occur normally. If you press a key to escape HyperView, the scene receives an MTSEventModalEnd as expected.

-Derek
 
Posts: 793 | Location: Viewpoint, New York, New York | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Thanks very much Derek, that works! umm, where could I find the mac release notes... released?
 
Posts: 381 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 793 | Location: Viewpoint, New York, New York | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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