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does somebody knows how to remove object that the MAC VMP leaves once you re-render a animation.
I now that if you resize the browser is a way. But I will like to now if there is a programmable way to do it.

Thanks...
 
Posts: 10 | Registered: June 23, 2005Reply With QuoteEdit or Delete MessageReport This Post
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Hi Edgar,

I just sent you an email on this. I'll copy it here too for your reference:

It is probably duplicate time element names in the MTX code. The duplicate name problem goes like this:

The ghosting problem is likely due to an animation or action animator that has a duplicate in the MTX. This is a content issue, but is not drawn in error on the PC. So, the content bug only shows up on the Mac. The problem can occur when a user brings something into Scene Builder and then publishes an MTX. If they have pre-existing actions or animations, and then re-publish, Scene Builder creates an extra copy. This extra copy is undoubtedly the cause of the ghost frame. I have not seen this issue in places were duplicates were not present.

If you can’t find this issue anywhere in your content, the best way to fix it is to use the “nerd” property to re-render the scene. I don’t know why they told you to resize the browser window in order to activate redraw functionality. Redraw of the scene can be achieved by calling nerd in an action as shown:

<MTSAssignProperty Target="MTSScene::nerd" Value="1"/>

Sorry for the confusion. Let me know how it goes.

Ps: have you checked out Enliven yet for content authoring? Follow the link below to find out more.

Create, Assemble, and Publish
Viewpoint Media with Enliven!
Find out More!
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hey Admin,

I am having the same issue Edgar is mentioning above - I am seeing a 'ghost' once an animation is triggered while viewing in MacOSX.

I believe my script does contain duplicate animation names or action animator names. I have been trying to add the "nerd" fuction to my MTX script, however I have not been sucessful so far. Confused Where in the MTX should the nerd property be called?

My MTX contains about 2-dozen animations that are triggered via javascript. I'd prefer a solution I can apply in the MTX as opposed to the JavaScript.

Any ideas?
 
Posts: 2 | Registered: June 19, 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hi !!

In your MTX file, in the SceneParams at the top, try adding this code:

<MTSSceneParms  RequiresClear="1" >


Let me know if it works for you.


Cheers,

Anup
 
Posts: 557 | Location: India | Registered: February 12, 2003Reply With QuoteEdit or Delete MessageReport This Post
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it’s not going to help having the nerd property being set. This is fixed by having a texture the size of the scene placed in the scene on a <layerdata/>
 
Posts: 1188 | Registered: January 08, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hey guys,

Thanks for getting back to me! So far I am having mixed results across different mac's as well as different browsers.

The problem doesn't seem to present itself when running through Internet Explorer (using the 'requires clear' solution or without it).

I had success using the 'requires clear' in Safari on one machine, however on the second machine - the 'ghosting' problem still existed (with and without the 'requires clear' solution)

I have not been able to get any of the content to run in firefox.

I am going to do some more tests with various machines/broswer combos.

Admin -
I am not familiar with using <layerdata/>, is this something that can sit behind my content and essentially be invisible? I need the content to be clickable (rotate etc.) with a transparent background.

I am essentially atempting to convert content that we've used on the PC for a while now onto the mac. Thanks again for replying - any other ideas or examples would be greatly appreciated!!
 
Posts: 2 | Registered: June 19, 2007Reply With QuoteEdit or Delete MessageReport This Post
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