Moderators: e_phoenix13
Go
New
Find
Notify
Tools
Reply
  
-star Rating Rate It!  Login/Join 
Member
Posted
hello,

does Enliven support 3dmax's morph animation?
i.e. after publishing, will i'be able to see the morph animation in html

thanks
mrunmayee

This message has been edited. Last edited by: Mrunmayee,
 
Posts: 21 | Registered: August 20, 2005Reply With QuoteEdit or Delete MessageReport This Post
EnIgMaTiCScOrPioN
Member
Picture of e_phoenix13
Posted Hide Post
Hi !!

Check the following link. Its from a post thread I cam across long back:

http://viewpoint.infopop.cc/eve/forums/a/tpc/f/3522928096/m/1872936417/r/1872936417#1872936417

Hope this helps.



Cheers,

Anup
 
Posts: 557 | Location: India | Registered: February 12, 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Posted Hide Post
hi,

I forgot to mention that i'm using Enliven, so is it possible in Enliven?

thnks again,
mrunmayee
 
Posts: 21 | Registered: August 20, 2005Reply With QuoteEdit or Delete MessageReport This Post
EnIgMaTiCScOrPioN
Member
Picture of e_phoenix13
Posted Hide Post
Hi Mrunmayee !!

If you want to assign morph targets, you have to do it in 3ds MAX or Viewpoint Scene Builder.
But if you have the Morph Targets ready, you can control the Morph Amount through Enliven by going into the Animation Room and controlling the mamt property of the Morph Animator.

As far as my knowledge goes, morphing is a part of Advanced application in Viewpoint. This feature is not be available dircetly in Enliven. You need to have advanced Viewpoint XML scripting knowledge for the same.

Hope his helps.


Cheers,

Anup
 
Posts: 557 | Location: India | Registered: February 12, 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Posted Hide Post
hi,

so far i'hv done some coding in mtx which goes like this

**********************************
<MTSInstance Name="SKINnewCut">
<Transform>
<Scale x="1.18372" y="1.18372" z="1.18372"/>
<Position x="0.01306" y="23.65344" z="-411.93997"/>
</Transform>
<MTSGeometry Name="SKINnewCut_GEOM" MultiUV="0" BackFaceDir="1"/></MTSInstance>


<MTSTimeElem Type="ResetVerts" Name="SKINnewCut" On="1" GetsZeroed="0">
<Target Name="MTSInstance.SKINnewCut"/>

<MTSTimeElem Type="VertMorph" Name="change1" On="1" MorphGroup="SKINnewMorph1">
<Target Name="MTSInstance.SKINnewCut"/>
</MTSTimeElem>

<MTSTimeElem Type="VertMorph" Name="change2" On="1" MorphGroup="SKINnewMorph2">
<Target Name="MTSInstance.SKINnewCut"/>
</MTSTimeElem>

<MTSTimeElem Type="VertMorph" Name="change3" On="1" MorphGroup="SKINnewMorph3">
<Target Name="MTSInstance.SKINnewCut"/>
</MTSTimeElem>
</MTSTimeElem>

<MTSTimeElem Type="Keyframe" Name="start_morph" On="1" Clamp="0">
<Target Name="MTSInstance.change1" Property="mamt" Timeline="skin1"/>
<Target Name="MTSInstance.change2" Property="mamt" Timeline="skin2"/>
<Target Name="MTSInstance.change3" Property="mamt" Timeline="skin3"/>



<Time>
30 35 40 45 50 55
</Time>

<Timeline Name="skin1" Type="1D">
0 1 - - - -

</Timeline>

<Timeline Name="skin2" Type="1D">
- - 0 1 - -

</Timeline><Timeline Name="skin3" Type="1D">
- - - - 0 1

</Timeline>
</MTSTimeElem>


***************************************


but doesn't work, my target morph object becomes invisible in web view, when i click animate btn it becomes visible though nothing happens


i tried the same coding on different mts from some morph examples present on net and it worked

do i hv to add that mamt property or morph objects and target in Enliven only so my mtx code can communicate with mts?


wht exactly is MTS?

thanks in advance
mrunmayee
 
Posts: 21 | Registered: August 20, 2005Reply With QuoteEdit or Delete MessageReport This Post
EnIgMaTiCScOrPioN
Member
Picture of e_phoenix13
Posted Hide Post
Hi !!

The following lines are incorrect. The TARGETS should be MTSTimeElem and not MTSInstance.

Incorrect Syntax:
<Target Name="MTSInstance.change1" Property="mamt" Timeline="skin1"/>
<Target Name="MTSInstance.change2" Property="mamt" Timeline="skin2"/>
<Target Name="MTSInstance.change3" Property="mamt" Timeline="skin3"/>


Corrected Syntax:
<Target Name="MTSTimeElem.change1" Property="mamt" Timeline="skin1"/>
<Target Name="MTSTimeElem.change2" Property="mamt" Timeline="skin2"/>
<Target Name="MTSTimeElem.change3" Property="mamt" Timeline="skin3"/>


Let me know if this works.


Cheers,

Anup
 
Posts: 557 | Location: India | Registered: February 12, 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Posted Hide Post
Hi Anup,

Smile the code did work!

but not in Enliven, Frown it worked in scence builder and on low poly object

I thnk scene builder has some limitations regarding the complexity of an object.

One thing I'm still searching for is,
Enliven-->Animation room-->Morph Animator, for mamt property........

thnks again,
mrunmayee
 
Posts: 21 | Registered: August 20, 2005Reply With QuoteEdit or Delete MessageReport This Post
EnIgMaTiCScOrPioN
Member
Picture of e_phoenix13
Posted Hide Post
Hi Mrunmayee !!

Enliven is the first step towards enhancing the VET development experience. You can expect advanced functionalities such as Morph animators in the forthcoming versions of Enliven. Till then you have to go with XML coding through MTX.

Hope this helps.

Cheers,

Anup
 
Posts: 557 | Location: India | Registered: February 12, 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Posted Hide Post
Hi Anup,

Yes, Enliven's next version is worth waiting for!

just one last query - when I use XML coding through MTX with scene builder's "add morph targets" morph animation works
but if i don't apply "add morph targets" and use MTX coding, animation doesn't work.

so my guess is if i want to use morphing i have to go with scene builder + MTX
and not Enliven + MTX ?

Thanks for being google Smile of viewpoint.
mrunmayee
 
Posts: 21 | Registered: August 20, 2005Reply With QuoteEdit or Delete MessageReport This Post
EnIgMaTiCScOrPioN
Member
Picture of e_phoenix13
Posted Hide Post
Hi Mrunmayee !!

Yes. You got it right. Scene Builder + MTX is your solution to Morphing as of now.

Most happy to help. Smile


Cheers,

Anup
 
Posts: 557 | Location: India | Registered: February 12, 2003Reply With QuoteEdit or Delete MessageReport This Post
Member
Posted Hide Post
If you have morph animation setup in 3DS Max, it should import in Enliven directly.
'Building' morph animations off separate morph targets is not supported in Enliven yet...
 
Posts: 23 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
  Powered by Eve Community