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Member |
hello,
does Enliven support 3dmax's morph animation? i.e. after publishing, will i'be able to see the morph animation in html thanks mrunmayee This message has been edited. Last edited by: Mrunmayee, |
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EnIgMaTiCScOrPioN Member |
Hi !!
Check the following link. Its from a post thread I cam across long back: http://viewpoint.infopop.cc/eve/forums/a/tpc/f/3522928096/m/1872936417/r/1872936417#1872936417 Hope this helps. Cheers, Anup |
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Member |
hi,
I forgot to mention that i'm using Enliven, so is it possible in Enliven? thnks again, mrunmayee |
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EnIgMaTiCScOrPioN Member |
Hi Mrunmayee !!
If you want to assign morph targets, you have to do it in 3ds MAX or Viewpoint Scene Builder. But if you have the Morph Targets ready, you can control the Morph Amount through Enliven by going into the Animation Room and controlling the mamt property of the Morph Animator. As far as my knowledge goes, morphing is a part of Advanced application in Viewpoint. This feature is not be available dircetly in Enliven. You need to have advanced Viewpoint XML scripting knowledge for the same. Hope his helps. Cheers, Anup |
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Member |
hi,
so far i'hv done some coding in mtx which goes like this ********************************** <MTSInstance Name="SKINnewCut"> <Transform> <Scale x="1.18372" y="1.18372" z="1.18372"/> <Position x="0.01306" y="23.65344" z="-411.93997"/> </Transform> <MTSGeometry Name="SKINnewCut_GEOM" MultiUV="0" BackFaceDir="1"/></MTSInstance> <MTSTimeElem Type="ResetVerts" Name="SKINnewCut" On="1" GetsZeroed="0"> <Target Name="MTSInstance.SKINnewCut"/> <MTSTimeElem Type="VertMorph" Name="change1" On="1" MorphGroup="SKINnewMorph1"> <Target Name="MTSInstance.SKINnewCut"/> </MTSTimeElem> <MTSTimeElem Type="VertMorph" Name="change2" On="1" MorphGroup="SKINnewMorph2"> <Target Name="MTSInstance.SKINnewCut"/> </MTSTimeElem> <MTSTimeElem Type="VertMorph" Name="change3" On="1" MorphGroup="SKINnewMorph3"> <Target Name="MTSInstance.SKINnewCut"/> </MTSTimeElem> </MTSTimeElem> <MTSTimeElem Type="Keyframe" Name="start_morph" On="1" Clamp="0"> <Target Name="MTSInstance.change1" Property="mamt" Timeline="skin1"/> <Target Name="MTSInstance.change2" Property="mamt" Timeline="skin2"/> <Target Name="MTSInstance.change3" Property="mamt" Timeline="skin3"/> <Time> 30 35 40 45 50 55 </Time> <Timeline Name="skin1" Type="1D"> 0 1 - - - - </Timeline> <Timeline Name="skin2" Type="1D"> - - 0 1 - - </Timeline><Timeline Name="skin3" Type="1D"> - - - - 0 1 </Timeline> </MTSTimeElem> *************************************** but doesn't work, my target morph object becomes invisible in web view, when i click animate btn it becomes visible though nothing happens i tried the same coding on different mts from some morph examples present on net and it worked do i hv to add that mamt property or morph objects and target in Enliven only so my mtx code can communicate with mts? wht exactly is MTS? thanks in advance mrunmayee |
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EnIgMaTiCScOrPioN Member |
Hi !!
The following lines are incorrect. The TARGETS should be MTSTimeElem and not MTSInstance. Incorrect Syntax: <Target Name="MTSInstance.change1" Property="mamt" Timeline="skin1"/> <Target Name="MTSInstance.change2" Property="mamt" Timeline="skin2"/> <Target Name="MTSInstance.change3" Property="mamt" Timeline="skin3"/> Corrected Syntax: <Target Name="MTSTimeElem.change1" Property="mamt" Timeline="skin1"/> <Target Name="MTSTimeElem.change2" Property="mamt" Timeline="skin2"/> <Target Name="MTSTimeElem.change3" Property="mamt" Timeline="skin3"/> Let me know if this works. Cheers, Anup |
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Member |
Hi Anup,
but not in Enliven, I thnk scene builder has some limitations regarding the complexity of an object. One thing I'm still searching for is, Enliven-->Animation room-->Morph Animator, for mamt property........ thnks again, mrunmayee |
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EnIgMaTiCScOrPioN Member |
Hi Mrunmayee !!
Enliven is the first step towards enhancing the VET development experience. You can expect advanced functionalities such as Morph animators in the forthcoming versions of Enliven. Till then you have to go with XML coding through MTX. Hope this helps. Cheers, Anup |
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Member |
Hi Anup,
Yes, Enliven's next version is worth waiting for! just one last query - when I use XML coding through MTX with scene builder's "add morph targets" morph animation works but if i don't apply "add morph targets" and use MTX coding, animation doesn't work. so my guess is if i want to use morphing i have to go with scene builder + MTX and not Enliven + MTX ? Thanks for being google mrunmayee |
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EnIgMaTiCScOrPioN Member |
Hi Mrunmayee !!
Yes. You got it right. Scene Builder + MTX is your solution to Morphing as of now. Most happy to help. Cheers, Anup |
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Member |
If you have morph animation setup in 3DS Max, it should import in Enliven directly.
'Building' morph animations off separate morph targets is not supported in Enliven yet... |
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