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Picture of rapidograf
Posted
How i can change point around which rotate objects when i use
(
* [45 0 0]
for example)
I'd like know : how change point of rotate and how move axes (x,y,z) of rotate.
 
Posts: 10 | Location: Moscow, Russia | Registered: January 06, 2004Reply With QuoteEdit or Delete MessageReport This Post
<barnaby>
Posted
The point around which an object rotates is its origin. If you want to rotate an object around a different point then you need to parent it to another origin.

eg.
<MTSInstance Name="New_Origin">
<MTSInstance Name="Object_to_be_rotated" >
<Transform>
<Position x="1" y="0" z="0" />
</Transform>
<MTSGeometry Name="Object_MESH_n/>
</MTSIntance>
 
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Picture of rapidograf
Posted Hide Post
Thank you advice.

I have receive a sudden effect Smile
But i wanted don't it.

Apparently i worse wrote message before it.
When used// Timeline Name="T1" Type="R3D" * [45 0 0] // , when i want to revolv object , it ibject have revolv aroud him central point (central point of object) , but i'd like to revolv it object around other point. How i can do it ?

P.S. I's sorry but i repeat again my request if i will haven't good result.
 
Posts: 10 | Location: Moscow, Russia | Registered: January 06, 2004Reply With QuoteEdit or Delete MessageReport This Post
<barnaby>
Posted
rapidograf what are you rotating... the object, its parent or the camera?

you need to rotate the parent, not the object.
 
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Picture of rapidograf
Posted Hide Post
I want to rotate the object around point which i point for rotate this object.
I want to rotate object, only object.
Is it real in XML or it need make in 3ds MAX ?
 
Posts: 10 | Location: Moscow, Russia | Registered: January 06, 2004Reply With QuoteEdit or Delete MessageReport This Post
<barnaby>
Posted
rapidograf...

in your mtx file (XML) check that you have a parent-child structure as suggested above then in the animation part of the xml make sure that your rotation is targeted to rotate MTSInstance:New_Origin, or whatever you have called it.
 
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