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Hi,
I've made a 3d-model.
If I export the model from the Scene Builder using the "Publish for Tuning Studio" button and then views it in a browser everything looks ok. But, if I import the model in the Tuning Studio, compressed the textures (resize, compress, etc...), then sets "Geometry Quality" on all the objects to 14 bit (looks good in Tuning Studio's 3D-view - like the original model from Scene Builder), and then exports it: the model gets wrecked (Like a geometry quality of 7 or something..) The polygons doesn't look nice...
Anyone got some tips for me?
regards
Fred
 
Posts: 8 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hi Freed,

This shouldn't be happening. Are you setting the dynamic resolution first. You probably should, and once you do that, play with the Geometry Quality. The window should preview the final quality (even though the model is typically inverted.) Can you try it again with the dynamic resolution first and let us know if that helps or not?

~Chris
 
Posts: 840 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Viewpoint Developer Central    Viewpoint Forums    Viewpoint Forums  Hop To Forum Categories  Stream Tuning Studio    unwanted compressed objects from tunging studio..