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<barban>
Posted
Is there any possibility to remove duplicating geometry as it is for duplicating maps. For a sample, the jewelry ring has over 40 gems with the same geometry.
 
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Picture of duncan
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Hi Barban. The short answer is yes, you can use Stream Tuning Studio to delete objects from your mts. The real question is how are you getting duplicate objects into the scene to begin with... if you are using Scene Builder to publish your mts there are some common mistakes such as publishing twice. I think your best bet is to remove the duplicate objects in your authoring application and then instance them to reuse them.

HTH,
Daimen
 
Posts: 381 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
<barban>
Posted
To Dunkan

It's a pity, u don't undestend my, Dunkan.
I mean, to turn a lot of objects in the lot of instances directly (in easy way)
 
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<barban>
Posted
The previos my problem whith instancing - failure of my attempt to import instanced objects from Max into VSB. Jast geometry had not instanced in the importing scene, though instances (by the color, opasity, etc) were present.
 
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Picture of runner
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Hi barban Smile

I'm trying to understand what you're trying to do, and wondering why you don't do the instancing you need within Scenebuilder? You could import the object as a wavefront object into Scenebuilder, and do all the instancing then.

Or am I not understanding you?
 
Posts: 114 | Location: Ireland | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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