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Junior Member
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I created a model of a house in Max with photographs mapped onto each of its outside walls. Then I load the .mtx into Stream Tuning Studio and load up the textures in the .mts... but when I merge two or more of the textures and save the files, those two textures simply disappear (leaving naked geometry behind) on my saved .mts file. There's still a lot of stuff I don't understand in Max, so I'm guessing my textures were not applied correctly in Max... did I forget to collapse before saving, etc.? Is there any other criteria to meet before I can merge textures successfully in Stream Tuning?
Also, does merging textures and re-saving the file create a new single texture in the .mts that the .mtx references? For example, say the textures of the 4 walls of my 3d house are called house_TEXTURE_0, house_TEXTURE_1, house_TEXTURE_2, and house_TEXTURE_3. If I merge house_TEXTURE_0 and house_TEXTURE_1 in Stream Tuning Studio, do those two become a single texture, like "house_TEXTURE_4"? I'm guessing their material values (house_MATERIAL_0, etc.) would stay the same, but that the _TEXTURE values would merge into one that could be later manipulated in the .mtx and .html.
Thanks, any tips would be greatly appreciated.
Barrett
 
Posts: 3 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
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...actually, I've been playing around with it some more, and I think I figured it out...

thanks anyway
 
Posts: 3 | Registered: January 24, 2003Reply With QuoteEdit or Delete MessageReport This Post
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Viewpoint Developer Central    Viewpoint Forums    Viewpoint Forums  Hop To Forum Categories  Stream Tuning Studio    Merging textures makes the textures not show up at all