is it just me, or are the models turned inside out... and if you flip it (invert - inside out), it looks right in Studio, but not in the browser... am I the only one?
My models are upside down and disassembled. The origin points of all of my components seems to have moved. My models may also be inside out, but it's hard to tell when the model looks as if it's been exploded.
Yes, this does happen sometimes, the work around is to not turn the model inside out so it still looks inverted when you save the MTS. We are working on a fix for this problem.
<Erik>
Posted
I believe the problem may originate with SceneBuilder. I have noticed that it very consistently outputs MTX from an ASE that have a "-1" scale for parent instances. This tells me that for some reason the faces are being reversed in the MTS.